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Greetings Maithonis,

we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have featured your game "Baunsudaun” in our very first issue.

Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.

We look forward to hearing from you soon.

Kind regards

Areeba Malik (Titania)

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Glad you liked the game enough to write about it.  I'm actually pretty close to releasing a major sequel to it.  The premise is like the first but it's wayyyy bigger.  I plan on doing a physical run for it on kickstarter in a couple months.  It will be called DiveBlob

If you want to send me a copy of your magazine I'd love to see it.  You can find my email at the bottom of this page.  maithonis.com

found it! :) and now you 've got a mail as well. cheers.

Immediately playable and enjoyable. Definitely one a "one more try" kind of game.

Did you use C or ASM to make it?

Thanks I used C with GBDK2020

Simple concept, yet fiendishly addictive! It's a great pick-up-and-play game that suits the platform nicely. Well done!

Thanks.  I love your work too!  It's leaps and bounds above what I can do.

If your game is 32kb or less, go on Catskull Electronics' 32kb cart and select Custom ROM. It's really cheap and works effectively.

It's 64kb.  I couldn't keep it to 32kb because background animations and the song put it over.

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Look around a bit, there are a few with more storage somewhere on the internet. I'd love to see it on a real gameboy!

it will fit on one of the Chinese bootleg carts from aliexpress that’s what I used to create a short run of my game

Maybe down the road it would be cool to make some carts.  I'm still waiting on my GB flashcart I ordered months ago lol.  Also thanks again for your tutorials.  They helped a lot with this game!

Great gamplay!

GBDK has some improved compression support in the most recent release. If you wanted to revisit this it might be easier to do now. Happy to answer questions as well.

https://gbdk-2020.github.io/gbdk-2020/docs/api/gbdecompress_8h.html


Also, here's how I compress and decompressed the music in Petris (which took some work to keep under 32k).

https://github.com/bbbbbr/Petris/blob/release_1.1_gbdk2020/src/sound.c#L81

https://github.com/bbbbbr/Petris/blob/release_1.1_gbdk2020/src/MakefileCommon#L1...